![]() ![]() There are eight formations to put your units in. There are 21 civilizations with specific bonuses. There are food, wood, stone, iron, and gold. There is farming, foraging, hunting, fishing, logging, and mining. There are technologies that improve your units’ stats or your civilization’s resource gathering. Each of the 200 or so units can be customized by upgrading one or more attributes: firepower, range, hit points, armor, and so on. There are priests who convert the other guy’s armies. There are infantry, dogs, cavalry, archers, siege engines, ships, and eventually aircraft, tanks, and artillery, all in varying flavors appropriate to the epoch. There are fourteen eras, each the equivalent of an age in Age of Empires, ranging from prehistory to the hypothetical future. ![]() ![]() Still a peasant herding exercise at its core.Įmpire Earth is an ambitious design, but only because it has so much stuff in it.
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